AI Insights · Timothy · October 2022
Top 5 Third Person Games on Android in Oceania Q3 2022
Explore the performance of the top 5 third person games on Android in Oceania during Q3 2022, including download trends, revenue, and active user metrics.
The third quarter of 2022 saw interesting trends for the top 5 third person games on Android in Oceania. Here's a breakdown of their performance based on Sensor Tower data.
Stumble Guys
Publisher: Scopely
Weekly Revenue: This game experienced a significant increase throughout the quarter, starting at around $2.6K in late June and peaking at approximately $15.9K in early September.
Weekly Downloads: Downloads showed a positive trend, beginning at 15K and reaching a peak of 34.4K in mid-September before settling at 25.8K by the end of the quarter.
Weekly Active Users: Active users grew steadily, starting from 48.2K in late June and peaking at 152.4K in mid-September, ending the quarter at 144.4K.
Subway Surfers
Publisher: SYBO Games
Weekly Revenue: The game saw a decline in revenue, starting at $5.2K in late June and dropping to around $1.7K by the end of September.
Weekly Downloads: Downloads also declined, beginning at 18.9K and ending at 7.6K in the last week of September.
Weekly Active Users: Active users followed a similar downward trend, starting at 299.7K and falling to 213.6K by the end of the quarter.
Cyber Surfer
Publisher: BADSNOWBALL HONGKONG LIMITED
Weekly Revenue: Revenue remained relatively stable, fluctuating between $38 and $58 throughout the quarter.
Weekly Downloads: Downloads showed a downward trend, starting at 12.4K in late June and ending at 7.8K by the end of September.
Weekly Active Users: Active users varied slightly, peaking at 45.8K in early August and ending the quarter at 43.3K.
Rope and Demolish
Publisher: VOODOO
Weekly Revenue: Revenue had minimal fluctuations, reaching a peak of $210 in mid-July before settling at $7 by the end of September.
Weekly Downloads: Downloads saw a significant drop, starting at 34 and peaking at 24.3K in mid-July, before ending at 4.5K in late September.
Weekly Active Users: Active users saw a peak of 48.6K in mid-July and ended the quarter at 30.3K.
Tall Man Run
Publisher: Supersonic Studios LTD
Weekly Revenue: Revenue remained low throughout the quarter, peaking at $78 in mid-July and ending at $20 in the last week of September.
Weekly Downloads: Downloads fluctuated, peaking at 10.7K in early July and ending at 6K by the end of September.
Weekly Active Users: Active users showed a slight decline, starting at 23K in late June and ending at 22.7K by the end of the quarter.
For more in-depth insights and data, visit Sensor Tower.